Category: Patreon
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Upcoming Work
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Development Update (0.3.2)
Hello everyone! Sorry for the delay this week, but I had a bunch of things that I wanted to get into the new build. When you start the test build this week, you will find that the fast travel system from last time was updated. There is now a more fantasy-style interaction to start it…
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Cursed Crown 0.3.2 Beta Test Build Available
Download the 0.3.2 beta test build here: https://www.6fpsnetwork.com/download/cursed-crown-beta-0-3-2-20250316-patreon-download/ Password: PJYvJ@^!vSgBNv5l
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Cursed Crown 0.3.1 Beta Test Build Available
Download the 0.3.1 beta test build here: https://www.6fpsnetwork.com/download/cursed-crown-beta-0-3-1-20250302-patreon-download/ Password: cgMP2RafQ#B$nL$4
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Development Update
Hello everyone! While there’s no new build this time, I wanted to update everyone on the current progress. I’ve added some signposts into the game. It might not seem like much, but they provide a way for me to add lore and information to the game when you read them. I had a bit of…
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Development Log for the Week of February 15th, 2025
Hello everyone! Today I wanted to just put out a quick update on the state of the game’s development. I know it’s been a little while, but with the holidays and dealing with issues that arose from the updates I tried to make to the development software, this update took a bit longer than I…
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Development Log for Week of December 15th, 2024
Hello everyone and welcome back! I hope you’re all having a great holiday season with visits from friends and family. This week I tried to update the core software so I had the most recent base of code to work with. I wanted to update Unreal Engine to 5.5.1 (from 5.4.4) and the ACF toolset…
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Weekly Development Log
Hello everyone! This week I started my end-of-year vacation from my full time job, so I had extra time to work on The Cursed Crown. I accomplished the following: I created new base classes for enemies and the main character that sit between my classes and the classes provided by the framework I’m using. This…