Category: Development Blog

  • Development Update, October 26th, 2024

    Hello everyone! I hope you’re all having another wonderful weekend! The weather outside is transitioning from one season to the next and the temperature is just perfect for going outside and sipping tea on the deck. Before I do that, though, I had work to do. I found some time to work on two tasks…

  • Development Update, October 17th, 2024

    Hello everyone! This weekend, I’m taking a long weekend from my full time job with my wife. I don’t expect that I’ll get any work done on The Cursed Crown, but if I manage anything I’ll make sure I edit this post. I’m sorry that there isn’t any real content this week, but I promised…

  • Development Update, October 12th, 2024

    Welcome everyone! I made some substantial progress on the project today. I can feel the release getting closer and closer every weekend. Cursed Crown Updates: There’s not much else to report on right now. I’m hoping (so please don’t hold me to it if things slip a bit) to get some sort of published build…

  • Development Update, October 6th, 2024

    Hello everyone! It’s time for the first update of October! I wanted to get done a few tasks this weekend, but I didn’t anticipate just how long and involved the level design work was going to be. As much as I loved the process of making maps for Doom and Duke Nukem 3D back in…

  • Development Update, September 29th, 2024

    Hello everyone! Today’s update is a little bit of a short one. I ran into issues trying to solve the problems presented and didn’t have time to get more than a single issue completed this weekend. Cursed Crown Updates: There’s no new build this week since nothing player-facing has changed. Thanks for stopping in, though,…

  • Development Update, September 21st, 2024

    Hello again, everyone! I was able to find some time during the week to finish getting the project back up and running from the UE5 and ACF plugin updates that caused issues. As a bonus, I made the player model wear a cape on the title screen and in game. Otherwise, I got everything working…

  • Development Update, September 15th, 2024

    Today’s update is a bit of a bad one. There was an update to UE5.4 today that caused issues with the project. I was forced to update the Ascent tools as well but the project would no longer run after building. By the end of the update process everything works again, but I have to…

  • Development Update, September 8th, 2024

    Hello everyone. First off, I want to offer a short apology about missing last week’s update. I wasn’t in a very good place mentally and took the weekend off. I know that this is perfectly acceptable, but I shouldn’t have done it with accompanying radio silence. I’ll try to be better in the future. Cursed…

  • Development Update, August 24th, 2024

    Hello everyone! I’ve got another update for you all. Cursed Crown Updates: There was an issue with the assets included in the pack I imported for the Burke model. I couldn’t get the assets to properly compile so a build could be completed for testing. For the time being, I’ve removed those assets. For Burke…

  • Development Update, August 18th, 2024

    Hello again everyone! I have a lot going on this week, so the updates were more investigative and experimental than normal. I still wanted to make progress, though, so I ensured that at least something was done. Cursed Crown Updates: It might not seem like much for now, but that’s all I’ve got for you.…