Development Update (0.3.2)

Hello everyone! Sorry for the delay this week, but I had a bunch of things that I wanted to get into the new build.

When you start the test build this week, you will find that the fast travel system from last time was updated. There is now a more fantasy-style interaction to start it instead of the placeholder robotic mannequin that existed last time.

I’ve also further expanded on the structures around the starting area. Honestly, this is what took the longest to do. I’m not going to pretend that I’m the best level designer out there. I have a lot to learn and trying to put together what I have here was a slow process. I’m getting better, and I’ll continue to do so. Please stick with me as I grow here.

I have some things that I need to do in the background, so there might not be a new build with the next update, but I’ll try to post something about what’s going on so nobody is left in the dark. That being said, my full time job has been picking up a bit and causing some new and unusual stress on me. That’s causing me to feel like the constant development work on The Cursed Crown is more than I can handle. Don’t worry, I’m not stopping! But for my mental health, I’ll be taking it a bit slow for a couple weeks and perhaps not keeping so many large tasks in front of me at a time. As the work gets completed, though, you can be sure that I’ll be updating all of you. Look forward to it.

In the meantime, I hope you can all have a wonderful weekend. Until next time, everyone, keep on gaming!


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