Hello everyone! While there’s no new build this time, I wanted to update everyone on the current progress.
I’ve added some signposts into the game. It might not seem like much, but they provide a way for me to add lore and information to the game when you read them. I had a bit of a rough time configuring some aspects of them, but I’ve gotten them working. There are two types of signs: standard and developer commentary. At the moment, they look identical, but I’ll work on differentiating them some as I progress and see just how much they’ll be used. Currently, the developer commentary signs won’t show up by default, but will display if you activate them. You can activate them by toggling the developer commentary cheat.
Yes, that’s right, there is a system for adding cheats into the game now. This one was also a bit of a rough implementation. But now that the system is working, there are two cheats available: the previously-mentioned developer commentary activation and a player invulnerability mode. If you toggle this one, enemies will pose no threat to you as you explore the beta of the game. Don’t necessarily expect these to be present in the final builds of the game, but they currently exist in the beta and you’ll be able to play with them when I publish the next build.
I also added some of the region announcement volumes I created to the level. I don’t have many yet, but I also don’t have many locations that need naming and announcing yet.
It doesn’t sound like much, but I assure you that it was probably more work than you’re imagining to get it working. I’m going to keep moving forward, even if the going is slow. Thanks for sticking around while I get the base of my world set up so I can proceed faster as everything gets closer and closer to completion. Until next time, everyone: keep on gaming!
Leave a Reply
You must be logged in to post a comment.